![]() Where multiplayer battles are both exhilarating and exciting, playing alone is hardly any fun at all. Worms was always made with multiplayer mayhem in mind, and that doesn’t really change here. Classes add a nice degree to tactics to the battle, but they’re unfortunately hidden away behind menus, and many players won’t even realise they’re there. Scouts are able to pass by mines without tripping them, Scientists are able to regenerate 5 health each turn. The other big change to this iteration of the decades-old franchise is a Class-based system – where different worms have different stats and abilities joining the regular slimy soldier are the Scout, Scientist and Heavy classes each sporting differences in terms of speed, damage,and agility, along with unique abilities. There’s a decently-sized single player campaign on offer here, where you’ll have to complete objectives with your group of worms, against a faction of others, using that psychotic weaponry the series is known for, replete, as you’d expect, with decidedly comedic jibber-jabber provided by fictional ”wildlife” documentary maker Don Keystone (a nod there, for faithful fans) who narrates the whole thing as if it were the subject of Sir David Attenborough’s pursuits. A few compromises were made in getting that engine to play nice with the Vita – and it’s not the best looking game for Sony’s portable, with muddy-looking, low resolution textures and noticeably stiffer worm animation. This mostly allowed for physics and water to impact the gameplay. ![]() Worms Revolution’s biggest change was the use of rendered 3D backgrounds and characters, whilst still retaining the traditional two dimensional play. It’s very much a complete edition of said game, with just a few largely minor concessions. It has, however, now found itself a home on the PlayStation Vita. Extreme is very much the same thing, just re-released a year later with all of Revolution’s DLC (Mars, Funfair and Medieval Tales packs) bundled together. Is it a formula that really needs much change though?įor those unaware, Worms Revolution took the familiar Worms formula and added a few nifty features, most notably an upgrade to the physics engine, and a lot of fluid-based gameplay involving water and its deadly effects on worms. ![]() Neither particularly revolutionary nor extreme, Worms Revolution: Extreme is largely more of the same anarchistic annelids taking shots at each other using a dazzling, dizzying array of weapons in worm-on-worm warfare. What’s in a name? Not very much in the case of Worms Revolution: Extreme for the PlayStation Vita.
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